Monthly devlog – September

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This is our monthly development diary, where you can read the latest updates on the project’s progress.

We’ve been a bit absent this month because we’ve had to meet several times to make decisions.

There were many open questions that needed to be addressed, but the first one we want to share with you is the choice of the studio’s name and logo.

Logo’s vertical version
Logo’s horizontal version

We are very happy with the result. We believe that it captures the essence and spirit of every team member.

Unfortunately, we still haven’t found a game’s name that feels completely right, so you’ll have to wait a little longer.

On the narrative side, with Rocío in charge, we kicked off the month by defining the main plot and the script for the demo. We are very proud of the process results, but as you can imagine, we can’t share it with you because it would be a spoiler.

Ana has been involved in every process, from the logo to the script creation. Her main task right now is writing the game design document (GDD); someone needs to create and document all the game mechanics.

We can only show you that we are very organised when it comes to documentation.

Regarding the art, Luz has been heavily involved in the logo design, as well as in background experimentation.

She has also started with some character designs, although it’s still in a very early stage; we hope we can share this work with you throughout October.

Bea has been working primarily on production and management tasks, such as creating and moving sticky notes. She has made some progress on programming, but we do not consider the advances enough to showcase them.

To end with…

We’ll be attending the Barcelona Saga Game Fest as visitors!

Next weekend we will be attending the event. We don’t have a booth, but we’re really excited because the four of us will be meeting in person. And, let’s be honest, we’ll get to talk about the game to everyone.

So, what are our next steps?

To choose the game‘s name and create its logo.

It might sound like a joke, but not having it is blocking other tasks, such as creating the Steam and Kickstarter pages.

Rocío will begin writing dialogues, while Ana and Bea will handle design documentation, production and programming tasks.

The best part of the next month will be that we’ll start bringing our protagonist and our magical girls to life. We can’t wait to see Luz’s work, so we’ll share any progress as soon as it’s available!

We’ve reached the point where our tasks keep piling up, so that’s it for the September devlog, and remember,

A magical girl’s duty never ends.

Don’t forget to follow us on social media and join our Discord community to stay up to date with everything!