{"id":128,"date":"2026-09-01T18:00:00","date_gmt":"2026-09-01T16:00:00","guid":{"rendered":"http:\/\/magicaldispatcher.beatrizsabater.com\/?p=128"},"modified":"2026-10-03T17:51:10","modified_gmt":"2026-10-03T15:51:10","slug":"monthly-devlog-august","status":"publish","type":"post","link":"https:\/\/perseidasgames.com\/blog\/en\/monthly-devlog-august\/","title":{"rendered":"Monthly devlog \u2013 August"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">This is our monthly development diary, where you can read the latest updates on the project\u2019s progress.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Last month we shared a preview of our search for a visual identity, discussed the stage of development we were at, and presented an (ugly) debug interface featuring the programming of incidents and heroines.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Our goals for August<\/strong> were to <strong>conclude the visual style study<\/strong> and<strong> finish most of the core programming<\/strong>, and we&#8217;re delighted to share that <strong>we&#8217;ve more than achieved them<\/strong>.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">To reveal the new images, what better way than to use the words Luz wrote to us when she sent them?<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"has-large-font-size wp-block-paragraph\"><strong>And now, a burst of different kinds of sparkles<\/strong><\/p>\n<\/blockquote>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"700\" src=\"https:\/\/perseidasgames.com\/blog\/wp-content\/uploads\/2026\/08\/BrilliBrilliTime-2.png\" alt=\"\" class=\"wp-image-121\" srcset=\"https:\/\/perseidasgames.com\/blog\/wp-content\/uploads\/2026\/08\/BrilliBrilliTime-2.png 1024w, https:\/\/perseidasgames.com\/blog\/wp-content\/uploads\/2026\/08\/BrilliBrilliTime-2-300x205.png 300w, https:\/\/perseidasgames.com\/blog\/wp-content\/uploads\/2026\/08\/BrilliBrilliTime-2-768x525.png 768w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">We hope you like the &#8216;brilli-brilli&#8217; (sparkly-sparkly), because it&#8217;s here to stay.<\/figcaption><\/figure>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">To which the immediate response was:<\/p>\n\n\n\n<blockquote class=\"wp-block-quote has-text-align-left is-layout-flow wp-block-quote-is-layout-flow\">\n<p class=\"wp-block-paragraph\">All the sparkles are fully approved<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"400\" height=\"300\" src=\"https:\/\/perseidasgames.com\/blog\/wp-content\/uploads\/2026\/08\/ApprovedMeme.gif\" alt=\"\" class=\"wp-image-114\" style=\"width:228px;height:auto\"\/><\/figure>\n<\/blockquote>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">This is a <strong>selection from one of the tests <\/strong>we&#8217;ve been working on to <strong>define our visual identity<\/strong>. We&#8217;ll move on to <strong>backgrounds and other visual elements<\/strong> next to decide which ones work best together.<\/p>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">On her side, Bea has been focusing on the programming to get all the systems up and running. In the previous post, we mentioned that the narrative flow system had been implemented, but we weren&#8217;t able to show it  because the necessary user interfaces (UI) hadn&#8217;t been programmed at that time.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Interfaces are now ready to be functional (though not pretty; they&#8217;re still rather ugly), allowing the <strong>game&#8217;s main loop to run from the main menu right through to the end of the game<\/strong>.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">In addition, we&#8217;ve implemented an <strong>initial bond system where heroines unlock conversations between them using a rank system<\/strong>.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Before sharing with you some videos, a quick reminder:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>DISCLAIMER:<\/strong> Neither the text, nor the backgrounds, nor the textures seen in the videos are part of the final product. <\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">We&#8217;re sorry that the videos are in Spanish, as we are currently using the interfaces for testing. We will translate the videos into English when we release more definitive ones in the future.<\/p>\n\n\n\n<figure class=\"wp-block-video aligncenter\"><video height=\"1080\" style=\"aspect-ratio: 1920 \/ 1080;\" width=\"1920\" controls src=\"https:\/\/perseidasgames.com\/blog\/wp-content\/uploads\/2026\/08\/GameLoopFirstIteration.mov\"><\/video><\/figure>\n\n\n\n<figure class=\"wp-block-video aligncenter\"><video height=\"1080\" style=\"aspect-ratio: 1920 \/ 1080;\" width=\"1920\" controls muted src=\"https:\/\/perseidasgames.com\/blog\/wp-content\/uploads\/2026\/08\/BondsFirstIteration.mov\"><\/video><\/figure>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-x-large-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--30);margin-bottom:var(--wp--preset--spacing--30)\">So, what are our next steps?<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">With Roc\u00edo and Ana joining the team, it&#8217;s time to dedicate a whole month to pre-production tasks, objective definition, and production planning.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">What does this mean? September will be packed with meetings aimed at answering any remaining questions about the prototype design that we want to offer you before the Kickstarter campaign.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Regarding the art, as we&#8217;ve mentioned, we need to work on the backgrounds and the consistency of all the visual elements.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">In terms of the narrative, we need to delve deeper into the world-building in order to define various story elements that will be needed for the initial writing, and even needed for designing some of the gameplay mechanics.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Finally, there are several programming systems that need to know the final game design in order to be considered complete.<\/p>\n\n\n\n<div style=\"height:30px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">There&#8217;s still a lot of work to be done, so that&#8217;s it for the August devlog, and remember,<\/p>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--40);margin-bottom:var(--wp--preset--spacing--40)\"><strong>A magical girl&#8217;s duty never ends.<\/strong><\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Don&#8217;t forget to <a href=\"https:\/\/perseidasgames.com\/links\/\">follow us on social media<\/a> and join our <a href=\"https:\/\/discord.gg\/rAdSxakZWG\">Discord community<\/a> to stay up to date with everything!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is our monthly development diary, where you can read the latest updates on the project\u2019s progress. Last month we shared a preview of our search for a visual identity, discussed the stage of development we were at, and presented an (ugly) debug interface featuring the programming of incidents and heroines. Our goals for August [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23],"tags":[],"class_list":["post-128","post","type-post","status-publish","format-standard","hentry","category-devlog-en"],"_links":{"self":[{"href":"https:\/\/perseidasgames.com\/blog\/wp-json\/wp\/v2\/posts\/128","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/perseidasgames.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/perseidasgames.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/perseidasgames.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/perseidasgames.com\/blog\/wp-json\/wp\/v2\/comments?post=128"}],"version-history":[{"count":9,"href":"https:\/\/perseidasgames.com\/blog\/wp-json\/wp\/v2\/posts\/128\/revisions"}],"predecessor-version":[{"id":189,"href":"https:\/\/perseidasgames.com\/blog\/wp-json\/wp\/v2\/posts\/128\/revisions\/189"}],"wp:attachment":[{"href":"https:\/\/perseidasgames.com\/blog\/wp-json\/wp\/v2\/media?parent=128"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/perseidasgames.com\/blog\/wp-json\/wp\/v2\/categories?post=128"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/perseidasgames.com\/blog\/wp-json\/wp\/v2\/tags?post=128"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}