{"id":91,"date":"2026-07-31T18:00:00","date_gmt":"2026-07-31T16:00:00","guid":{"rendered":"http:\/\/magicaldispatcher.beatrizsabater.com\/?p=91"},"modified":"2026-10-18T17:43:34","modified_gmt":"2026-10-18T15:43:34","slug":"monthly-devlog-july","status":"publish","type":"post","link":"https:\/\/perseidasgames.com\/blog\/en\/monthly-devlog-july\/","title":{"rendered":"Monthly devlog &#8211; July"},"content":{"rendered":"\n<p class=\"is-style-text-subtitle has-large-font-size is-style-text-subtitle--1 wp-block-paragraph\">This is our first monthly report, where you can learn about the&nbsp;game&#8217;s development progress in<strong> July.<\/strong><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Just a couple of weeks ago, we inaugurated the blog with a <a href=\"https:\/\/perseidasgames.com\/en\/magical-girl-dispatcher-en\/\" data-type=\"link\" data-id=\"https:\/\/perseidasgames.com\/en\/magical-girl-dispatcher-en\/\">brief introduction marking the birth of our videogame.<\/a><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">In that post, we didn&#8217;t write about the current stage of the project&#8217;s development, so first we&#8217;ll provide some context on what has happened so far, and then we&#8217;ll share the latest updates.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Before July, only Bea,<\/strong> our programmer and game director, was <strong>actively working<\/strong> on the project, <strong>preparing an elevator pitch<\/strong> (a simple, compelling and quick speech) <strong>and a proof of concept<\/strong>.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">She wanted to <strong>check with others whether the project made sense and<\/strong>, if so, recruit other developers to cover the areas she wasn&#8217;t an expert in (let&#8217;s hope you never see Bea draw).<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">On a friend&#8217;s referral, she got in touch with <strong>Luz<\/strong>, who agreed to join the project and became our <strong>lead artist<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized is-style-default\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"910\" src=\"https:\/\/perseidasgames.com\/blog\/wp-content\/uploads\/2026\/07\/Lumirit-1024x910.png\" alt=\"\" class=\"wp-image-74\" style=\"width:850px;height:auto\" srcset=\"https:\/\/perseidasgames.com\/blog\/wp-content\/uploads\/2026\/07\/Lumirit-1024x910.png 1024w, https:\/\/perseidasgames.com\/blog\/wp-content\/uploads\/2026\/07\/Lumirit-300x267.png 300w, https:\/\/perseidasgames.com\/blog\/wp-content\/uploads\/2026\/07\/Lumirit-768x683.png 768w, https:\/\/perseidasgames.com\/blog\/wp-content\/uploads\/2026\/07\/Lumirit.png 1080w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">How could you possibly resist hiring Luz with a portfolio like that?<\/figcaption><\/figure>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Su trabajo durante este mes se ha <strong>centrado en buscar la identidad visual del proyecto<\/strong>, y aqu\u00ed pod\u00e9is ver algunas de las primeras pruebas. Queremos hacer justicia a la est\u00e9tica de las magical girls, pero d\u00e1ndoles un toque fresco que se aleje del anime tradicional y encaje en un juego narrativo.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"700\" src=\"https:\/\/perseidasgames.com\/blog\/wp-content\/uploads\/2026\/07\/FirstStylesApproach-1024x700.png\" alt=\"\" class=\"wp-image-80\" srcset=\"https:\/\/perseidasgames.com\/blog\/wp-content\/uploads\/2026\/07\/FirstStylesApproach-1024x700.png 1024w, https:\/\/perseidasgames.com\/blog\/wp-content\/uploads\/2026\/07\/FirstStylesApproach-300x205.png 300w, https:\/\/perseidasgames.com\/blog\/wp-content\/uploads\/2026\/07\/FirstStylesApproach-768x525.png 768w, https:\/\/perseidasgames.com\/blog\/wp-content\/uploads\/2026\/07\/FirstStylesApproach-1536x1050.png 1536w, https:\/\/perseidasgames.com\/blog\/wp-content\/uploads\/2026\/07\/FirstStylesApproach.png 1800w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">In this image, we can look at various tests featuring <strong>her original character (OC) Alma<\/strong>. <strong>Disclaimer: this is not a character from the final game.<\/strong><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Some styles have been tested on a character from an existing franchise, so we&#8217;re only showing you a few glimpses of those illustrations.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>Bea has been involved in a wide range of tasks<\/strong>, but has mainly focused on less tangible aspects such as production, finances, planning, marketing calendar&#8230;<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">She has also finished programming the heroines and incidents systems. At the moment, it&#8217;s in a rather ugly debug interface, designed primarily to allow the rest of the team to work on it.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1440\" style=\"aspect-ratio: 2560 \/ 1440;\" width=\"2560\" controls muted src=\"https:\/\/perseidasgames.com\/blog\/wp-content\/uploads\/2026\/07\/DispatchDebug.mp4\"><\/video><\/figure>\n\n\n\n<p class=\"has-text-align-center wp-block-paragraph\"><strong>ONCE AGAIN: Ugly debug UI<\/strong><\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Bea loves naming all the systems she builds, but to be clear, what we&#8217;re looking at here is that <strong>the functionality of dispatching magical girls to assignments is fully operational<\/strong>.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">She&#8217;s also implemented the save and load system and the sequential narrative flow system. But as these aren&#8217;t visible, we&#8217;re going to ignore them.<\/p>\n\n\n\n<p class=\"has-x-large-font-size wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--30);margin-bottom:var(--wp--preset--spacing--30)\">So, what are our next steps?<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">Throughout August, we&#8217;ll stick to the plan we&#8217;ve already set out, concluding the visual style study and making progress with the system programming.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\"><strong>In September, some changes are on the horizon, as <a href=\"https:\/\/linktr.ee\/rosedrake\" data-type=\"link\" data-id=\"https:\/\/linktr.ee\/rosedrake\">Roc\u00edo<\/a> will be joining us as our narrative profile and <a href=\"https:\/\/anartquia.tilda.ws\/\" data-type=\"link\" data-id=\"https:\/\/anartquia.tilda.ws\/\">Ana<\/a> as our all-rounder.<\/strong> We can&#8217;t wait to start working together and sharing our progress with you.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">We expect to be able to publish these updates every two weeks, and to have even more news once the team is complete.<\/p>\n\n\n\n<p class=\"has-medium-font-size wp-block-paragraph\">That&#8217;s it for July&#8217;s devlog, and remember,<\/p>\n\n\n\n<p class=\"wp-block-paragraph\" style=\"margin-top:var(--wp--preset--spacing--40);margin-bottom:var(--wp--preset--spacing--40)\"><strong>A magical girl&#8217;s duty never ends.<\/strong><\/p>\n\n\n\n<p class=\"has-small-font-size wp-block-paragraph\">Don&#8217;t forget to follow us on social media and join our <a href=\"https:\/\/discord.gg\/rAdSxakZWG\" data-type=\"link\" data-id=\"https:\/\/discord.gg\/rAdSxakZWG\">Discord community<\/a> to stay up to date with everything!<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is our first monthly report, where you can learn about the&nbsp;game&#8217;s development progress in July. Just a couple of weeks ago, we inaugurated the blog with a brief introduction marking the birth of our videogame. In that post, we didn&#8217;t write about the current stage of the project&#8217;s development, so first we&#8217;ll provide some [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23],"tags":[],"class_list":["post-91","post","type-post","status-publish","format-standard","hentry","category-devlog-en"],"_links":{"self":[{"href":"https:\/\/perseidasgames.com\/blog\/wp-json\/wp\/v2\/posts\/91","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/perseidasgames.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/perseidasgames.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/perseidasgames.com\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/perseidasgames.com\/blog\/wp-json\/wp\/v2\/comments?post=91"}],"version-history":[{"count":9,"href":"https:\/\/perseidasgames.com\/blog\/wp-json\/wp\/v2\/posts\/91\/revisions"}],"predecessor-version":[{"id":160,"href":"https:\/\/perseidasgames.com\/blog\/wp-json\/wp\/v2\/posts\/91\/revisions\/160"}],"wp:attachment":[{"href":"https:\/\/perseidasgames.com\/blog\/wp-json\/wp\/v2\/media?parent=91"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/perseidasgames.com\/blog\/wp-json\/wp\/v2\/categories?post=91"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/perseidasgames.com\/blog\/wp-json\/wp\/v2\/tags?post=91"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}