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Monthly devlog – October
This is our monthly development diary, where you can read the latest updates on the project’s progress. Last month we revealed the studio name and logo, so this month we should be revealing the project name itself, but unfortunately… Just kidding, here is the game’s name. Magical Girls Bureau And the logotype..? This month we’ve…
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Monthly devlog – September
This is our monthly development diary, where you can read the latest updates on the project’s progress. We’ve been a bit absent this month because we’ve had to meet several times to make decisions. There were many open questions that needed to be addressed, but the first one we want to share with you is…
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Monthly devlog – August
This is our monthly development diary, where you can read the latest updates on the project’s progress. Last month we shared a preview of our search for a visual identity, discussed the stage of development we were at, and presented an (ugly) debug interface featuring the programming of incidents and heroines. Our goals for August…
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Monthly devlog – July
This is our first monthly report, where you can learn about the game’s development progress in July. Just a couple of weeks ago, we inaugurated the blog with a brief introduction marking the birth of our videogame. In that post, we didn’t write about the current stage of the project’s development, so first we’ll provide some…
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¿Magical Girl Dispatcher?
Hey there, I‘m Bea! You’ve probably come across this post because one of the words that make up this project’s working title has caught your attention. But before I get started, let me tell you a bit about myself. I’m a video game developer who grew up watching magical girl series, like many other women…